Description Board entertainment game "Wavelength" LOB2218UA from 2 players
Wavelength is an exciting and fun game that is suitable for an interesting evening with a few friends, as well as for large companies. Participants will have a chance to turn into telepaths for a while and try to read each other's minds. Get ready for an incredible journey, during which you will have to find answers to many questions about life and the universe.
The game has simple rules that are easy to learn in a short period of time. Beginners in board games will be helped by a convenient organizer that will make preparing for future gameplay incredibly fast.
Time to read minds
The game comes with everything you need for an exciting confrontation between the two teams, including a unique mind-reading mechanism and more than 120 double-sided cards, and special markers will help during scoring. From 2 to 12 people and even more can participate in the game, but even the minimum number of players promises an equally exciting confrontation.
At the beginning of the game, the participants need to divide into two teams, which will take turns. In each round, one of the players on the team acts as a telepath. Only he knows where the special mark is located on the dial, and the dial is hidden from the rest of the participants by a screen. Their main task is to bring the hand on the dial as close as possible to the desired position.
The gameplay is divided into several main phases:
The Telepath Phase. A team member takes a card and reads aloud what is written on it. He then gives his team members a hint as to where the center of the color zone is. The cards usually have two opposite words, such as "Cold" and "Hot". A Telepath may use the word "Coffee" because it is most often drunk warm.
Team phase. At this stage, the participants discuss the hint received and together decide where to move the arrow. At the same time, it is impossible to name numbers or percentages, and any team member can move the arrow.
Left/Right Phase: Opponents also try to guess the location of the desired colored zone during the active team's turn.
May the strongest win!
The moment of opening the screen is the most emotional: it is accompanied by triumphant shouts, disappointed sighs or laughter. Depending on the location of the arrow, the teams are awarded points. Active players can earn from 2 to 4 points, opponents - 1 point, if the center of the colored zone is on the right side of the arrow.
The fight continues until one of the teams scores 10 or more points. If a draw suddenly occurs, the players get one more turn. In each round, the telepath changes, so everyone will have the opportunity to evaluate their psychic abilities.
Although the game itself is incredibly simple, it creates a space for heated debates, heated discussions, many associations, and even magic. The "Wheel" mechanic adds a special atmosphere to the gameplay, allowing you to have fun and addictive time in a pleasant company.










